Incredible Gloves Perfect For Solo Players In POE 3.24 Necropolis League (2024)

  • The Unmissable Unique Tempest Rising For Melee Bleed Build In POE 3.24 Necropolis League!

    Path of Exile 3.24 Necropolis adds many new unique items to the core game, one of which is Tempest Rising. This is a fun addition to the game that will provide much-needed utility for Melee and Bleed Summon Reaper builds.

    In this guide, we’re going to talk about everything you need to know about this new unique boots Tempest Rising and discuss whether this unique one is worth trying. Let’s get started now!

    Tempest Rising Explained

    Tempest Rising is a new unique item that currently only drops from Uber Sirus encounters. The theme is around Damaging Ailments and is specifically for Bleed builds. Also, it not only increases your armor by 80%-120% but also provides a 30% movement speed increase.

    But what makes you want to use these unique boots the most is the last three modifiers. First, it extends the enemy’s Duration of Ailments by 5%-25%. Second, Damaging Ailments deal damage 5%-25% faster. Third, you and your nearby enemies count as movement while affected by Elemental Ailments.

    These fairly large roll ranges mean you can get the ideal damage buff by investing in POE Currency.

    The first two of these three modifiers are fairly standard ailment scaling modifiers. Poisons especially benefit from the extended duration, while faster Damaging Ailments are quite common.

    However, the last modifier here is for Bleeding Ailment. While Elemental Ailments affect you, you and any enemies within your presence count as movement.

    However, Bleeding has a special conditional damage increase that depends on whether the bleeding entity is moving. As long as the target is stationary, baseline bleed deals damage per second equal to 70% of the base physical damage dealt. However, when the target moves, the bleed damage is tripled, dealing 210% of base physical damage per second.

    How To Scale Bleed Damage?

    Crimson Dance is a Keystone that removes the condition for increased bleed damage while moving and also halves bleed damage. But it allows you to use eight bleed stacks that deal damage simultaneously, instead of just one stack.

    So if you want to scale bleeding with a faster ailment application, you can use this Keystone as an option.

    But if you don’t want to interact with the moving mechanic and want to use a bow to cause bleeding, Ensnaring Arrow is a good choice. It applies a debuff to the target, treating it as movement.

    Therefore, Bleed Bow builds can choose to use Ensnaring Arrow skill for maximum damage output against a single target.

    What Builds Is Tempest Rising Available For?

    However, the melee-built Ensnaring Arrow debuff does not count the target as movement. Therefore, those Non-Crimson Dance builds must rely on swapping weapons for bows to use Ensnaring Arrow in order to achieve maximum damage output. It’s not a very enjoyable play style, but at least it’s a new option for applying to Tempest Rising.

    As such, Tempest Rising will primarily appeal to two build archetypes: first, the previously mentioned Non-Crimson Dance Melee Bleed build, and second, Summon Reaper build. Because they don’t want to use a bow, they have more freedom with their gear.

    How To Apply Elemental Ailments?

    But since you’re no longer forced to use a bow to benefit from Tempest Rising’s movement mechanics, Elemental Ailments must affect the target. This seems a bit counter-intuitive, since you need to apply Elemental Ailments on a build that is entirely focused on physical damage.

    However, you can apply Elemental Ailments fairly simply in a number of ways.

    Among them, Summon Skitterbots is a reservation skill that can summon two Skitterbots around you, a Chilling Skitterbot, and a Shocking Skitterbot.

    These Skitterbots will target nearby enemies moving towards them and apply chill and shock to the surrounding area. This causes 10% of the base chill and 15% of the base shock damage, which can be increased via gem levels or linked support gems.

    Also worth mentioning here is Profane Proxy, a unique ring that will replace Chilling Skitterbot or Shocking Skitterbot depending on the ring slot it’s in. That Skitterbot will then apply a socketed curse to the surrounding area.

    This means that not only can you still utilize Skitterbot to apply Elemental Ailments of your choice to benefit from Tempest Rising mechanic, but you can also apply full-effect Curses.

    Is Tempest Rising Worth Trying?

    In POE 3.24, Tempest Rising is an exclusive drop from Uber Sirus. But in Trade League, this loot setup doesn’t make much sense to us. Because one of the common drops from this boss is still Uber Uniques, and all the strongest builds will feature the rarest unique items.

    And you’re less likely to spend time farming Uber Boss just to drop a pair of boots you don’t really want to wear. So it doesn’t make much sense in the current loot levels.

    However, this does not prevent it from being a powerful item that can be used in a Melee Bleed build. What do you think of this Tempest Rising? See you next time!

  • How About The Newly Added Utmost Unique Amulet In POE 3.24 Necropolis?

    With the release of Path of Exile 3.24 Necropolis, a bunch of new unique items have been added to the game, some of which are exclusive to Necropolis League, but some of which are boss-exclusive loot.

    In this guide, we’ll be focusing on a new unique item added to Uber bosses’ loot lists, Utmost Gold Amulet. This is a new unique amulet obtained from Uber boss scavenger hunt and may be the most powerful item ever added to the game.

    How To Get Utmost Amulet?

    Utmost Amulet is obtained in a specific way. It’s more of a Scavenger Hunt style system that requires you to combine four different Curios. These Curios are Primordial Fragments, each dropped by a specific Uber boss.

    • Uber Searing Exarch: Curio of Absorption
    • Uber Eater of Worlds: Curio of Consumption
    • Uber Elder: Curio of Decay
    • Uber Maven: Curio of Potential

    Lining up these four fragments will create a brand new Utmost Amulet that has some ridiculous stats, and it’s corrupted.

    Stats

    The moment you create it in your inventory, it has a 0%-30% chance of Suppress Spell Damage. Besides, all of its maximum Elemental Resistances are increased by 0%-5%, Attack and Cast Speed are increased by 0%-40%, and Damage Penetrates are increased by 0%-20%.

    Its huge roll ranges make it probably one of the craziest gambling items in the game. Many Exiles like this kind of gambling, so this is definitely a high-end trade league type gamble item, suitable for players with a lot of POE Currency.

    As of now, you can purchase all Curios needed to assemble this unique amulet for about 10 Divine Orbs. The well-rolled version of this amulet may require 150 Divines or even more.

    However, it only has perfect synergy with some special modifier roles, and is completely worthless when equipped with regular roles.

    Why Is Utmost So Special?

    Aside from the fact that it was created corrupted, getting a really good modifier role would be extremely rare.

    Also, the stats potentially gained from this amulet are often very useful in many builds, and it is not specifically accessible from the amulet slot of any other item.

    For example, you can get a lot of Elemental Penetration from Crystallised Omniscience Unique Amulet and make an excellent investment in properties. Alternatively, you can get a large amount of maximum Elemental Resistances from Leadership’s Price Amulet. But no other amulets can access so many sources simultaneously.

    The closest is probably Stranglegasp Amulet, which can be anointed four times and provides a somewhat similar arrangement of stats, but at a much lower amount.

    But remember, even if Utmost is corrupted, it can still be anointed using Tainted Oil, and it can still have the same quality as using Tainted Catalysts.

    For example, its maximum elemental resistance roll has been increased from +5% to +6%, and it has a 20% Resistance Catalyst. Therefore, Utmost with good roles will be a powerful addition to many builds.

    Advantages Of Utmost

    I think the build on the left side of the passive tree in particular takes full advantage of this item. Since many of these styles are relatively easy to acquire on the passive skill tree, it’s often difficult to limit spell suppression opportunities and be able to gain a lot from max elemental resistance.

    For example, if we use Unbreakable Ascendancy and apply a certain percentage of armor to the elemental damage caused by a hit, then the armor will be more effective on smaller hits. Therefore, increasing the maximum elemental resistance is a good way to increase the effectiveness of Unbreakable.

    You can use passive skills like Soul of Steel and Prismatic Skin to gain a range of maximum elemental resistances. Using only the passive skill tree node, they might gain close to 85% of their maximum elemental resistance.

    Not to mention Utmost Amulet, which can limit spell suppression more easily and make full use of Elemental Penetration like Strength Stacking Brutus Lead Sprinkler.

    However, this amulet is also powerful when considering that there is no increased chance of maximum resistance or spell suppression of any kind. For example, the top of the passive tree has potential opportunities for spell suppression, while an increase in maximum elemental resistance can reduce elemental damage taken by over 20%.

    Is Utmost The Most Powerful Unique In The Game?

    Because of the access to this stat, many players consider it to be the most powerful unique we’ve ever seen in Path of Exile. It would be fitting, after all, considering the name.

    But is it more powerful than Mageblood? It’s hard to compare. To be honest, especially considering that Mageblood is more open to interpretation in terms of what the flasks and flask modifiers you use can provide for any build.

    But I guess if someone made the argument that this new unique amulet is the most powerful unique in the game and has a special effect, I wouldn’t disagree.

    What do you think of this Utmost Amulet? Maybe you’ve been combining these Curios together to get a well-rolled version. Good luck!

  • How To Earn Massive Amounts Of Divine Orbs By Farming Fractured Bases In POE 3.24 Necropolis?

    In this guide, we are going to talk about another great farming strategy in POE 3.24 Necropolis League, which is to use Strongboxes and Rogue Exiles to farm fractured bases. This can reward you with tons of Divine Orbs and Scarabs. If this farming strategy interests you, read on!

    Strategy Overview

    Basically, you are targeting item level 84+ fractured bases without identifying each of them. This is done with the help of a Cloak of Tawm’r Isley, which identifies magic items as they drop. By forcing fractured bases to drop identified, your loot filter can tell you which bases are worth picking up.

    Some of these bases can be sold to acquire some Divine Orbs, especially in the early stages of the league. These include items with tier 1 spell suppression, gem levels, movement speed, chaos resistances, damage mods and more!

    Also, when running these maps, you’ll also receive tons of valuable Scarabs.

    It’s important to note that this strategy requires a strong build and modest investment to get started. But once you get it running, you should be able to self-sustain without causing any losses.

    How To Run This Strategy?

    If you want to run this strategy, you basically scale as much pack size, monster density as possible, and convert them all into Rogue Exiles. Then expect each of them to drop a ton of loot.

    Remember, its quantity is not a rarity! So, what better option than Strongboxes and Vaal Vessel? However, that’s not the main reason we put Rogue Exiles into Strongboxes.

    What everyone loves about this type of Strongboxes is their ability to be opened again, and you can open them one at a time without them lagging behind your instances.

    So both quantity and pack size mean you can roll as much as you want on T16 map. The higher tier of maps, the better fractured bases you get. And it will also scale with the quantity on your gear, but not the rarity anymore!

    Since we’re going to drop loot all over the screen, we need this to be unique, except for its magic items. If you play SSF, you can only get this information from Syndicate, specifically from Elreon’s Reward Rooms.

    There are a lot of items that drop when you run these maps, which is very nostalgic for Affliction League. This is why you should run these maps with the best loot filter available, and under no circ*mstances should you press the “z” key to pick up items. Unless you want to crash the game without logging out of the macro.

    I personally prefer to use NeverSink’s Filter. Because you can throw away any trash that keeps falling so it doesn’t conflict with the game.

    I must remind you that for this strategy and any strategy involving scaling quantity, you must use a proper loot filter to save your time and earn more POE Currency.

    Embers Setup

    In order to set up your Embers, the only thing you need is Allflame Ember of Anarchy. But under no circ*mstances should you put these Embers on monsters that have a chance of dropping/currency conversion/rarity mods.

    This differs from other strategies as this prevents you from obtaining more identified fractured items unless you convert those items into Divines.

    So throw Allflame Ember of Anarchy along with the quantity devoted mod into the first 2 to 3 and then you can leave the rest.

    Best Scarabs Options

    Besides, you can use some Scarabs in these map runs. One of the most important is Horned Scarab of Awakening. This allows you to choose an imbued crafting from the map device. Here we want to apply an imbued anarchy, which is 3 additional Rogue Exiles that have a 20% chance of dropping fragmented items.

    The next big Scarab is Ambush Scarab of Containment, which basically puts all the monsters on the map into these Strongboxes. These rare and corrupted Strongboxes even increase the quantity of their loot.

    To maximize further, Ambush Scarab of Hidden Compartments gives you a 15% chance to open it again. This even applies to Vaal Vessel found in Vaal Temple Maps.

    Of course, if you think Compartments are expensive, just use 2 normal Ambush Scarabs to add 10 Strongboxes.

    Finally, Reliquary Scarab of Overlords is another optional option. This will provide you with tons of unique items from unique monsters. Depending on the stats, you can get a ton of tier 1 Uniques, and sometimes even tier 0 ones, like Rakiata’s Dance.

    This is completely optional, or you can use any other Scarab that scales based on quantity and pack size. But no matter what, you can’t get Fractured Uniques.

    How To Maximize Profits?

    If you want to invest more, you have to maximize profits at the expense of difficulty. It is very important to note that Rogue Exiles within Strongboxes cannot be possessed by Tormented Spirits. So don’t waste your points on Torment, it’s better to spend them elsewhere.

    So the only point we invested in Rogue Exiles was Ruckus node. But since these are not Natural inhabitants of the area, those generated from this node will not scale with bonuses from lantern mods. But at least they drop a lot of Scarabs.

    The reason we get a lot of Scarabs from this strategy is because we employ Significant Troves nodes. It increases the chance of unique monsters dropping Scarabs by 200%.

    Now, based on POE ninja’s market value statistics for Scarabs, you should choose those that are in demand. In Necropolis League, Ambush ones are always expensive.

    If you want to increase the effect of all mods, you roll in the map to further increase the rewards dropped, then don’t forget to check your map before entering. These two Strongbox nodes are extremely important. You want them to be corrupted and rare and have a chance of opening again.

    Outro

    All in all, this is a strategy that focuses on fractured bases and Scarabs, so you don’t need more Diviners, Cartographers, and Arcanists modifiers, even though they are the rarest.

    T16 maps are quite expensive now, we can sustain and sell through this strategy. Don't forget, we also have Eternal Torment and Amplified Artefacts, which make rare monsters drop more Embers and Scarabs.

    That's all. It's not a complicated thing once you get the hang of it. Hurry up and give it a try!

  • How often do you see players on Reddit showing off the massive amounts of Fracturing Shards and Mirror Shards they drop when farming Harbingers? Here I want to explain to you the reality of what actually happened.

    On the one hand, this is a series of degenerate exploits in the Necropolis league mechanics, but on the other hand, it’s more of a smart currency farming strategy. Additionally, here are some more tips on devoted mods to use with Allflame Ember. Featuring Rogue Exiles and Necropolis, making profits for the endgame elemental bow.

    Harbinger Strategy

    To get started with this new Harbinger strategy, you’ll need Harbinger Scarab of Discernment, which has a moderate drop rate. What it basically does is that Harbingers in the map will drop rarer currency shards, and each group will drop a single type of currency shard, rather than a mixture of them.

    So if RNG chooses a Fracturing Shard, then all drops will be Fracturing Shards. The higher the map tier you run, the greater your chances of receiving higher tier rewards.

    How To Scale The Quantity Of Harbingers And Loot?

    So you need to pay attention to two things: one is the number of Harbingers, and the other is the quantity of loot they drop.

    There are multiple ways to scale the number of Harbingers. The free way is to set “Ominous Arrival” node from Atlas Tree along with all the small nodes to get extra Harbingers spawned. The second is to spend 6 Chaos Orbs on the map device to get additional Harbingers. Third, use these 2 cheap Harbinger Scarabs. This will make your time running these maps more worthwhile.

    To scale the quantity of loot dropped, you need to scroll the quantity factor on the map. Since Magic Find gear has no effect on Harbinger drop rates. So besides chiselling, alching and vaaling you have to grab all these little nodes with a 20% chance of dropping extra stacks of currency shards, and all the nodes on top to increase the effect of the modifier on the map.

    Why Adopt This Strategy?

    But are Harbinger bosses worth this strategy? Yes, it does, and they are more likely to increase the quality of the loot.

    Even though most of the time, your loot will be junk, when you do hit the jackpot, it will be more valuable than any other strategy that takes hours to hone. When you notice an increase in the prices of Fracturing and Mirror Shards, you should do so.

    Currency Conversion Devoted Mod

    There’s another important tip to note when you get the devoted mod that converts dropped jewels into Divine Orbs and Exalted Orbs.

    Basically, when you get this, make sure to throw them to the top and use Allflame Ember of Anarchy before entering the map. This is because, of all the monsters in POE, Rogue Exiles are sure to drop jewelry and various items that players typically use. And Allflame Ember of Anarchy basically replaces the monster packs in the map with 2-4 Rogue Exiles packs.

    And the amount of loot they drop even scales based on the nodes on Atlas Tree. For example, Rogue Trader gives you a 50% chance of dropping extra rewards. If tormented spirits possess these Rogue Exiles, their loot drops will be doubled, producing more jewelry items.

    So that’s why Exiled Will plus Unrelenting Torment is a brilliant combination for this strategy.

    Now, since these are specific to converted monsters, having extra Rogue Exiles on the map may or may not gain lantern benefit. This is something I’ll have to test and see.

    Now, if you are running this strategy, after Patch 3.24.0b, you can switch Atlas Tree to accommodate lantern modifiers when opening the map. This will allow you to reduce spam and find more flexible ways to use devoted modifiers.

    How To Make An Endgame Elemental Bow?

    I have to mention that in Patch 3.24.0b, league crafting finally became a great tool to exploit.

    Here I’ll show you the mods you need to make an endgame elemental bow. So basically it’s like Fossil Crafting. You need to first specify the mods you don’t want, then specify the mods you do want on the item. It is very important to have at least 1 explicit modifier, otherwise you will end up with an item with 4 affixes.

    Finally, you need to add as many tier ratings as possible to force the highest tier for the selected mod. Since some tier 1 mods require higher levels, I recommend checking out Craft of Exile for the level requirements.

    If your goal is to profit from these crafts, you can throw away the remaining 3 mods to get 6 linked copies of that crafted item. These items can be sold for several Divine Orbs, especially bows, as they are one of the most popular items in Path of Exile.

    It is impossible for morgues to accommodate so many corpses now for crafting. That’s why you have to itemize most of the best ones before you can stack them in a dedicated craft like this. You need quite a bit of space in your stash tabs to occupy them.

    Regardless, this is definitely the most profitable crafting and farming strategy you can find early in the league! So, hurry up and try it out!

  • How To Master The Archmage Crackling Lance Hierophant Build In Path Of Exile 3.24 Necropolis League?

    With the recent changes to the Archmage mechanic in Path of Exile 3.24 Necropolis League, our Arc Lightning/Crackling Lance spell has received a significant boost in damage output. In this guide, we'll explore the potential of this Archmage Crackling Lance Hierophant build in POE 3.24's endgame scenarios, where its formidable damage numbers truly shine.

    Remarkably, our standard Arc setup can deliver a staggering 100 million damage, while the specialized Crackling Lance setup, tailored for boss encounters, boasts over 220 million damage. These figures, though astounding, are entirely achievable. Even the most challenging Tier 17 map bosses are no match for this build's power. What's more, switching between setups is remarkably simple. Merely adjusting 2 gems is all that's required, with no alterations necessary to items, jewels, or the passive tree.

    Ascendancy Choices

    Let's start by discussing our Ascendancy choices.

    As a Hierophant, we've opted for this class primarily because it offers the most effective mana support ascendancy available.

    Our first priority is Arcane Blessing. This particular node enhances the effectiveness of Arcane Surge by providing a significant 20% boost to spell damage, alongside its other benefits. Additionally, it grants us a level one Arcane Surge buff whenever we land a hit. It's essential to note that the 20% spell damage boost scales with modifiers to the Arcane Surge buff effect, rendering this node exceptionally potent.

    Moving on, we have Conviction of Power. This node not only increases our maximum power charges and endurance charges by one but also sets our minimum charges for both to 4. While the additional maximum power charge enables us to function as a power charge stacker, the minimum endurance charges offer a valuable defensive benefit.

    Next, we acquire Divine Guidance. This particular node raises our maximum mana and ensures that 10% of all damage we sustain is deducted from our mana before affecting our life pool. When combined with The Agnostic keystone and Mind Over Matter, this setup essentially renders us invulnerable as long as we have any remaining mana. Moreover, it enables us to utilize Righteous Fire for an additional spell damage boost.

    As for our final ascendancy node, we've foregone selecting any. The remaining nodes within the Hierophant ascendancy don't offer significant benefits for our build, so we've opted to acquire the minor mana node instead.

    Passive Skill Tree

    Now, let's examine our passive skill tree.

    Our current tree retains its structure from the previous version. Our emphasis remains on enhancing mana, lightning damage, spell damage, cast speed, spell critical chance and multiplier, mana regeneration, and life.

    Additionally, we incorporate 2 extensive cluster jewel configurations into our setup. These provide access to potent damage-related notable passives such as Practiced Caster, Sap Psyche, and Scintillating Idea.

    Mastery Choices

    Next, for Mastery choices, we have:

    • Spells that gain Intensity have +1 to their maximum Intensity
    • + 15% to Maximum Shock Effect
    • 3% increased Damage per Power, Frenzy, or Endurance Charge we have
    • + 25% to Critical Strike Multiplier against Unique Enemies

    Gear Selection

    Let's proceed by examining our gear selection.

    First and foremost, we continue to utilize the signature wand, known as Void Battery, employing two of these wands specifically. Void Battery provides substantial benefits, including an increase to maximum power charges, global critical strike chance, cast speed, mana, and significant spell damage when powered up with charges. Widely considered the best-in-slot option, acquiring Void Battery typically requires only a few Divine Orbs, given the immense damage boost it offers to our build.

    Moving on, we have the Crown of The Inward Eye, ideally with the corruption that grants an additional maximum power charge. This helm proves crucial for its overall life and mana statistics, although acquiring one with the bonus power charge corruption is highly desirable. Alternatively, if obtaining such a helm proves challenging, opting for a rare helm with the plus one power charge affix becomes a viable alternative, albeit a difficult one. Therefore, purchasing this helmet outright often remains the optimal choice.

    Now, turning our attention to body armor, we employ the Cloak of Defiance. This chest piece grants us the Mind Over Matter keystone without the need to invest numerous passive points in the skill tree. While the free Mind Over Matter feature proves invaluable, we primarily utilize this item for its unique attribute: a percentage-based increase to mana regeneration, a rarity in the game and a crucial resource for our build's sustainability.

    Furthermore, we consider Atziri's Foible amulet as another indispensable item. Given that mana serves as both an offensive and defensive resource for our build, maximizing its potential becomes imperative. Atziri's Foible significantly enhances our mana pool and regeneration rate, providing us with everything we require. It's worth noting the importance of anointing the amulet with Disciple of the Unyielding, granting a fifth permanent endurance charge and a notable 40% increased damage boost.

    Moving on to our rings, acquiring 2 synthesized rings with a 6% increased spell damage per power charge implicit is imperative. Utilize Essences of Scorn on them until you secure both percentage mana regeneration and critical strike multiplier modifiers. In the event of an empty suffix, lock the suffixes and then reforge the caster mod to forcefully introduce cast speed into your suffix pool. Once done, lock the suffixes again, employ the Veiled Orb to obtain Veiled mana or life, and proceed to craft the remaining modifier yourself.

    Now, concerning our gloves, we opt for Eldritch Influence gloves, prioritizing attributes such as life, mana, resistances, and any Veiled damage modifier obtainable. Alternatively, crafting the desired modifiers yourself proves a cost-effective approach to preserve your POE Currency.

    However, the paramount consideration here is securing both Lightning Exposure and a chance to unnerve enemies on hit implicits. These attributes contribute significantly to damage output and can be readily incorporated using Eldritch Ichors and Embers.

    Moving forward to our boots, the desired attributes include movement speed, dexterity, mana, life, and a resistance modifier. Additionally, incorporating beneficial Eldritch Implicits such as increased action speed and cooldown recovery rate, if possible, further enhances their utility.

    Regarding our belt, obtaining one with the crucial increased mana recovery rate (Redeemer mod) is essential for our build's functionality. Aim for maximum roll and catalyze it up to 14%. Additionally, prioritize other desirable modifiers such as life, mana, and resistances to bolster survivability.

    Gem Setup

    Now, let's discuss the gems to be inserted into these items.

    Beginning with our primary six-link setup, we include Arc, Archmage, Power Charge On Critical, Inspiration, Awakened Spell Echo, and Awakened Lightning Penetration. Notably, the new Archmage Support does not amplify its damage based on increased mana cost, making the inclusion of Inspiration a sensible choice. When transitioning to our high-damage Crackling Lance setup, simply substitute Arc and Awakened Lightning Penetration with Crackling Lance and Intensify Support.

    Moving on to the four-link guard setup, we incorporate Arcane Cloak, level 20 Arcane Surge, Increased Duration, and Enhance. The strategic activation of Arcane Cloak allows us to maximize its benefits.

    Next, we assemble a four-link configuration for falling damage support, comprising Wrath, Eternal Blessing, Righteous Fire, and Empower.

    For our mobility setup, a four-link combination of Lightning Warp, Faster Casting, Less Duration, and Swift Affliction facilitates swift movement. If Lightning Warp proves unsuitable, Dash serves as a viable alternative.

    Lastly, a three-link setup accommodates the remaining gems, including Conductivity, Summon Lightning Golem, and Faster Casting.

    The Strategic Placement Of Jewels

    Now let's delve into the topic of jewels.

    For our Watcher's Eye, we continue to utilize a basic variant, offering a modest 15% Lightning Penetration while under the influence of Wrath.

    Next, we possess a single Militant Faith Timeless Jewel, specifically tailored to reference High Templar Dominus. Placing this jewel strategically maximizes its impact, as it transforms nearby keystones into Inner Conviction. Inner Conviction, in turn, grants a substantial 3% increase in spell damage per power charge. Should this jewel inadvertently convert any crucial notables within its vicinity, there's no need for concern. Simply trade it for another one.

    The final unique jewel featured in our build is The Adorned. This jewel amplifies the effectiveness of all socketed magic jewels by an impressive 150%, provided they are corrupted. Consequently, acquiring 4 identical magic jewels of this nature becomes necessary. Look for attributes such as increased maximum mana and a 15% boost to spell critical strike multiplier to optimize your build's performance.

    In conclusion, the Archmage Crackling Lance Hierophant build offers a potent and adaptable option for Path of Exile 3.24 players seeking to dominate endgame content with unparalleled spellcasting prowess. Its remarkable damage potential, coupled with its simplicity and versatility, makes it a formidable choice for any seasoned adventurer daring to challenge the highest tiers of gameplay.

  • Conquer Endgame Effortlessly With The Cost-Effective Detonating Dead Elementalist In POE 3.24

    The Detonate Dead Elementalist stands out as the ultimate versatile league starter build in Path of Exile 3.24 Necropolis League. Seamlessly tackling endgame hurdles on a limited budget, this build provides a smooth experience for both mapping and boss encounters, ensuring a direct path to conquering the endgame content.

    Since this build is budget-friendly, making it ideal for the new Necropolis League players who may not have amassed a large amount of POE Currency yet.

    Damage & Resistance

    This build's defenses in the endgame are 94% Evasion chance, 100% chance to suppress spell damage, 25% Spell Block, Shock and Freeze Immunity, along with 45k armor and 20% Chill on everything you hit. With room for Purity instead of Grace on bosses, you can swap a flask out for the new max res one depending on what boss you’re facing.

    In the endgame, you can opt to use for Divine Flesh, with the armor used against chaos damage master. You can also slot in a Defiance of Destiny if your damage is comfortable enough and if you can afford 1, and they didn’t do nothing to its drop rate of Detonate Dead.

    Mapping & Bossing

    Your mapping play style is as simple as casting Desecrate and then casting Detonate Dead. Ignite will proliferate, and on tanky rares or bosses, you’ll cast Arcanist Brand, which triggers your utility. In between packs, you just pop your Divine Blessing and Haste.

    On bosses, all you need to do is to maintain the Arcanist Brand, which applies your curses and refreshes your highest damage Ignite, thanks to Defiled Forces. Then, all you’ve got to do is walk under the boss to scorch them, press your focus button to shock them, and fish for that large Ignite by spamming Desecrate, Detonate Dead. Then, you need to cast Detonate Dead again. Once you have that big Ignite, just stay near the boss, make sure your Arcanist Brand doesn’t fall off, and maintain to refresh your work.

    Elementalist scales his damage through a combination of corpse life from a Level 20 Desecrate, a Kitava's Herald in your corpse pool, fire damage, fire damage, multiplier scaling, ailments through non-damage ailment effect, and Defiled Forces to refresh your Ignite.

    Leveling Skills

    From Level 1 to 2, use Rolling Magma linked with Arcane Surge. At Level 4, pick up Holy Flame Totem, Flame Wall, and Frostblink. From Level 4 to 10, add Combustion to Rolling Magma with Elemental Proliferation. At Level 10, swap Frostblink for Flame Dash. From Level 10 to 24, use Herald of Thunder, Herald of Ash, and pick up Wave of Conviction. At Level 24, use Rolling Magma, Elemental Proliferation, Combustion, and either Added Lightning or Faster Casting.

    At Level 28, use Armageddon Brand and Cremation setup, linking it with Elemental Proliferation, Combustion, and either faster casting on Added Lightning. Use Cremation with LMP, Elemental Focus, and Cruelty. Use Desecrate alongside Cremation, casting Flammability and Wave of Conviction on tanky monsters. Your auras should be Determination and Herald of Ash. Then from Level 38, your new Armageddon Brand setup will be Ignite Proliferation, Combustion, and Immolate. Cremation will be LMP, Elemental Focus, and Immolate.

    Continue using this setup until you reach maps, where you are going to respec to Detonate Dead. For this respec, you’ll want cast speed on a scepter and amulet, a level 17 or higher Desecrate, all Detonate Dead, and the Kitava's Herald in your corpse pool, which is obtained by using Raise Spectre and Desecrate in Act 10 Canal and holding A to find and summon the Kitava's Herald.

    Endgame Gear Setup

    In the gearing section, ensure that in the endgame, if you're utilizing the bossing tree with Divine Flesh, you cap your chaos resistance and incorporate as much as necessary for all your gear for that bossing setup.

    • Weapon: Oscillating Sceptre
    • Shield: Surprme Spiked Shield
    • Helmet: Pig-Faced Bascinet
    • Body Armor: Full Dragonscale
    • Gloves: Dragonscale Gauntlets
    • Boots: Dragonscale Boots
    • Amulet: Defiance of Destiny
    • Ring: Amethyst Ring
    • Belt: Stygian Vise
    • Flasks: Silver Flask, Jade Flask, Granite Flask, and Quicksilver Flask
    • Jewel: Glorious Vanity

    Skill Tree & Gem Links

    For your skill gems, your Vaal Detonating Dead setup will include Ignite Proliferation, Unbound Ailments, Cruelty, and Swift Affliction. Consider adding Burning Damage for your sixth link and upgrading them all to awaken in the endgame.

    Your defensive auras should consist of Determination, Grace, Defiance Banner, and Tempest Shield. Swap Grace for a Purity aura if you're tackling endgame pinnacle bosses for extra max resistance, and replace Defiance Banner with a Dread Banner linked with Awakened Generosity in the endgame.

    Always use Molten Shell linked with Cast when Damage Taken and Shield Charge linked with Faster Attacks. Utilize Desecrate linked with Faster Casting and Flame Dash, and Divine Blessing linked with Haste and Inspiration initially, dropping Inspiration in the endgame and swapping Haste for Malevolence against Pinnacle bosses.

    In the beginning, self-cast Flame Surge and keep Wave of Conviction in an Arcanist Brand setup, then link Arcanist Brand with Elemental Weakness, Flammability, and Flame Surge.

    Choose between mapping or bossing variants. Mapping variant utilizes Grace and Dread Banner combined with Brutal Restraint or effect nodes on Brutal Restraint for Evasion rating, reaching 94% evade chance. Bossing variant drops some armor, opts for Divine Flesh, utilizing armor against Chaos Mastery for extra Elemental mitigation and mitigation against penetration.

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